BIN fnc addSiteEntities: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
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Revision as of 21:04, 17 January 2021
Description
- Description:
/* Description: Register entities to a site, so they can be despawned with the rest when player leaves the area. Parameter(s): 0: OBJECT - site logic. The site must be spawned for the function to work. 1: ARRAY - entities to be added. Types can be mixed, the system will sort them out itself. Returns: BOOL - true if added */ #define ADD(ID)\ (_entities select ID) pushback _x;\ (_entityIDs select ID) pushback -1;
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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