BIS fnc weaponDirectionRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\|= " to " ") |
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|gr1 = Weapons |GROUP1= | |gr1 = Weapons |GROUP1= | ||
| Returns relative direction vector of given weapon for the given vehicle | | Returns relative direction vector of given weapon for the given vehicle | ||
| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |SYNTAX1= | | [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |SYNTAX1= |
Revision as of 21:10, 17 January 2021
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [x,y,z]
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
Notes
-
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