BIS fnc isUnitVirtual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
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| [[Boolean]] - [[true]] if virtual unit|RETURNVALUE= | | [[Boolean]] - [[true]] if virtual unit|RETURNVALUE= | ||
|x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code> | |x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code> | ||
| [[BIS_fnc_initVirtualUnit]] |SEEALSO= | | [[BIS_fnc_initVirtualUnit]] |SEEALSO= |
Revision as of 21:14, 17 January 2021
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean - true if virtual unit
Examples
- Example 1:
_isVirtual = someObject call BIS_fnc_isUnitVirtual;
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
-
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