BIS fnc dirTo: Difference between revisions
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| Function which returns vector direction from pos1 to pos2. {{Feature|arma3|In Arma 3 use {{Inline code|obj1 [[getDir]] obj2}} instead of '''BIS_fnc_dirTo'''!}}|DESCRIPTION= | | Function which returns vector direction from pos1 to pos2. {{Feature|arma3|In Arma 3 use {{Inline code|obj1 [[getDir]] obj2}} instead of '''BIS_fnc_dirTo'''!}}|DESCRIPTION= | ||
| [param1, param2] call '''BIS_fnc_dirTo''' | | [param1, param2] call '''BIS_fnc_dirTo''' | ||
|p1= param1 - vector starting point, [[Position]] '''or''' [[Object]] |Parameter1= | |p1= param1 - vector starting point, [[Position]] '''or''' [[Object]] |Parameter1= |
Revision as of 21:16, 17 January 2021
Description
- Description:
- Function which returns vector direction from pos1 to pos2.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [param1, param2] call BIS_fnc_dirTo
- Parameters:
- param1 - vector starting point, Position or Object
- param1 - vector ending point, Position or Object
- Return Value:
- Number
Examples
Additional Information
Notes
-
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Bottom Section
- Posted on January 21, 2015 - 14:20 (UTC)
- AgentRev
-
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo:[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;