BIN fnc frequencyToString: Difference between revisions

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m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...)
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Revision as of 21:17, 17 January 2021

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Description

Description:
/*

	Description:
		Returns frequency as a string

	Parameter(s):
		0:
			NUMBER - frequency in MHz, returned value is in format "<value> <unit>"
			ARRAY in format [NUMBER,NUMBER] - frequency range in MHz, returned value is in format "<value1> <unit1> - <value2> <unit2>"
		1: NUMBER - order offset. When 0, frequency 1000 will return "1 GHz". When -1, returned value will be "1000 MHz"
		2: BOOL - true if input values are in Hz, false if in MHz (standard across the game)

	Returns:
		STRING
*/

#define UNITS [\
	localize "STR_A3_C_fnc_frequencyToString_Hz0",\
	localize "STR_A3_C_fnc_frequencyToString_Hz1",\
	localize "STR_A3_C_fnc_frequencyToString_Hz2",\
	localize "STR_A3_C_fnc_frequencyToString_Hz3",\
	localize "STR_A3_C_fnc_frequencyToString_Hz4",\
	localize "STR_A3_C_fnc_frequencyToString_Hz5",\
	localize "STR_A3_C_fnc_frequencyToString_Hz6"\
]
//              ^0   ^3    ^6    ^9    ^12   ^15   ^18
//#define UNITS ["Hz","kHz","MHz","GHz","THz","PHz","EHz"]

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
EM Interface

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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