BIS fnc hasItem: Difference between revisions

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|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |Example1=
|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |Example1=


|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |=
|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code>


| |SEEALSO=
| |SEEALSO=

Revision as of 21:34, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns true if object contains given item in inventory / cargo storage.

This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object, item, searchCrew] call BIS_fnc_hasItem;
Parameters:
[object, item, searchCrew]: Array
object: Object or Group - unit, vehicle, container or group of units (since v1.95)
item: String - item to find
searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
Return Value:
Boolean - true if has item

Examples

Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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