BIS fnc curatorAutomatic: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.16 | |1.16 | ||
|gr1 = Curator | |gr1 = Curator | ||
| Spawn units based on curator settings. Used when curator role is not taken. | | Spawn units based on curator settings. Used when curator role is not taken. | ||
| [curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call [[BIS_fnc_curatorAutomatic]] | | [curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call [[BIS_fnc_curatorAutomatic]] | ||
|p1= curator: [[Object]] - Curator module, costs and coefficients will be read from it | |p1= curator: [[Object]] - Curator module, costs and coefficients will be read from it | ||
|p2= sides: [[Array]] - Array of [[side|sides]] of the placed entities | |p2= sides: [[Array]] - Array of [[side|sides]] of the placed entities | ||
|p3= cheatCoef: [[Number]] - Cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units) | |p3= cheatCoef: [[Number]] - Cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units) | ||
|p4= infantyProb: [[Number]] - Infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning) | |p4= infantyProb: [[Number]] - Infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning) | ||
|p5= groundProb: [[Number]] - Ground vehicle probability | |p5= groundProb: [[Number]] - Ground vehicle probability | ||
|p6= airProb: [[Number]] - Aicraft probability | |p6= airProb: [[Number]] - Aicraft probability | ||
|p7= marineProb: [[Number]] - Marine probability | |p7= marineProb: [[Number]] - Marine probability | ||
| [[Array]] of groups | | [[Array]] of groups | ||
|x1= <code>[curator_module, [<nowiki/>[[west]], [[independent]], 0.1, 40, 30, 20, 10] [[call]] [[BIS_fnc_curatorAutomatic]];</code> | |x1= <code>[curator_module, [<nowiki/>[[west]], [[independent]], 0.1, 40, 30, 20, 10] [[call]] [[BIS_fnc_curatorAutomatic]];</code> | ||
|[[Curator]] | |[[Curator]] | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 22:36, 17 January 2021
Description
- Description:
- Spawn units based on curator settings. Used when curator role is not taken.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- [curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call BIS_fnc_curatorAutomatic
- Parameters:
- curator: Object - Curator module, costs and coefficients will be read from it
- sides: Array - Array of sides of the placed entities
- cheatCoef: Number - Cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
- infantyProb: Number - Infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
- groundProb: Number - Ground vehicle probability
- airProb: Number - Aicraft probability
- marineProb: Number - Marine probability
- Return Value:
- Array of groups
Examples
- Example 1:
[curator_module, [west, independent, 0.1, 40, 30, 20, 10] call BIS_fnc_curatorAutomatic;
Additional Information
- See also:
- Curator
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note