BIS fnc controlPoint computeOwnerKey: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: ControlPoint(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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|version1= 1.78
|version1= 1.78


|gr1 = ControlPoint |GROUP1=
|gr1 = ControlPoint


|descr= Returns the key owner of given control point.
|descr= Returns the key owner of given control point.

Revision as of 22:38, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns the key owner of given control point.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint] call BIS_fnc_controlPoint_computeOwnerKey
Parameters:
controlPoint: Object - The control point
Return Value:
Object - The owner key

Examples

Example 1:
_key = [controlPoint] call BIS_fnc_controlPoint_computeOwnerKey;

Additional Information

See also:
BIS_fnc_controlPoint_isArrive BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_getOwnerKey BIS_fnc_controlPoint_setIsArrive

Notes

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