BIS fnc colorRGBAtoTexture: Difference between revisions
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Arrays | |gr1 = Arrays | ||
| Converts RGB color format to procedural texture, e.g <tt>[0,0,0,1]</tt> becomes <tt>"#(argb,8,8,3)color(0,0,0,1)"</tt>.<br> | | Converts RGB color format to procedural texture, e.g <tt>[0,0,0,1]</tt> becomes <tt>"#(argb,8,8,3)color(0,0,0,1)"</tt>.<br> | ||
Values are in range 0..1. | Values are in range 0..1. | ||
| color call [[BIS_fnc_colorRGBAtoTexture]] | | color call [[BIS_fnc_colorRGBAtoTexture]] | ||
|p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>] | |p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>] | ||
| [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)" | | [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)" | ||
|x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code> | |x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code> | ||
| [[BIS_fnc_colorRGBAtoHTML]] | | [[BIS_fnc_colorRGBAtoHTML]] | ||
}} | }} | ||
Revision as of 22:38, 17 January 2021
Description
- Description:
- Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1. - Execution:
- call
- Groups:
- Arrays
Syntax
- Syntax:
- color call BIS_fnc_colorRGBAtoTexture
- Parameters:
- color: Array - format [R,G,B,A]
- Return Value:
- String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"
Examples
- Example 1:
_texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;
Additional Information
- See also:
- BIS_fnc_colorRGBAtoHTML
Notes
-
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