BIS fnc clerp: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 5: Line 5:
|version1= 1.78
|version1= 1.78


|gr1 = Interpolation |GROUP1=
|gr1 = Interpolation


|descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360
|descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360

Revision as of 22:39, 17 January 2021

Hover & click on the images for description

Description

Description:
CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[currentValue, targetValue, alpha] call BIS_fnc_clerp
Parameters:
currentValue: Number - The current value
targetValue: Number - The target value
alpha: Number - The alpha
Return Value:
Number - Interpolated value

Examples

Example 1:
[90,170,0.1] call BIS_fnc_clerp;// Returns 98

Additional Information

See also:
BIS_fnc_slerp BIS_fnc_lerp BIS_fnc_slerp BIS_fnc_lerpVector BIS_fnc_inverseLerp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note