BIS fnc clerp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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|version1= 1.78 | |version1= 1.78 | ||
|gr1 = Interpolation | |gr1 = Interpolation | ||
|descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 | |descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 |
Revision as of 22:39, 17 January 2021
Description
- Description:
- CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
- Execution:
- call
- Groups:
- Interpolation
Syntax
- Syntax:
- [currentValue, targetValue, alpha] call BIS_fnc_clerp
- Parameters:
- currentValue: Number - The current value
- targetValue: Number - The target value
- alpha: Number - The alpha
- Return Value:
- Number - Interpolated value
Examples
- Example 1:
[90,170,0.1] call BIS_fnc_clerp;// Returns 98
Additional Information
Notes
-
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