BIS fnc displayLoading: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| TKOH |Game name=
| TKOH


|1.00|Game version=
|1.00


|gr1= GUI |GROUP1=
|gr1= GUI


| [[Loading Screens]] init. |DESCRIPTION=
| [[Loading Screens]] init.


| [onLoad,id] call BIS_fnc_displayLoading; |SYNTAX=
| [onLoad,id] call BIS_fnc_displayLoading;


|p1= onLoad: [[Array]] - params provided by onLoad [[User_Interface_Event_Handlers|UI Event Handler]] |PARAMETER1=
|p1= onLoad: [[Array]] - params provided by onLoad [[User_Interface_Event_Handlers|UI Event Handler]]


|p2= id: [[Number]] - id of loading screen. Used only for debugging. |PARAMETER2=
|p2= id: [[Number]] - id of loading screen. Used only for debugging.


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>([_this,##ID##] call (uinamespace getvariable 'bis_fnc_displayLoading')</code> |EXAMPLE1=
|x1= <code>([_this,##ID##] call (uinamespace getvariable 'bis_fnc_displayLoading')</code>


| [[Loading Screens]] |SEEALSO=
| [[Loading Screens]]


}}
}}

Revision as of 23:02, 17 January 2021

Hover & click on the images for description

Description

Description:
Loading Screens init.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[onLoad,id] call BIS_fnc_displayLoading;
Parameters:
onLoad: Array - params provided by onLoad UI Event Handler
id: Number - id of loading screen. Used only for debugging.
Return Value:
Nothing

Examples

Example 1:
([_this,##ID##] call (uinamespace getvariable 'bis_fnc_displayLoading')

Additional Information

See also:
Loading Screens

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section