BIS fnc dirTo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\|= " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:BIS_fnc_dirTo}}{{Function | {{DISPLAYTITLE:BIS_fnc_dirTo}}{{Function | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1 = Geometry | |gr1 = Geometry | ||
| Function which returns vector direction from pos1 to pos2. {{Feature|arma3|In Arma 3 use {{Inline code|obj1 [[getDir]] obj2}} instead of '''BIS_fnc_dirTo'''!}} | | Function which returns vector direction from pos1 to pos2. {{Feature|arma3|In Arma 3 use {{Inline code|obj1 [[getDir]] obj2}} instead of '''BIS_fnc_dirTo'''!}} | ||
| [param1, param2] call '''BIS_fnc_dirTo''' | | [param1, param2] call '''BIS_fnc_dirTo''' | ||
|p1= param1 - vector starting point, [[Position]] '''or''' [[Object]] | |p1= param1 - vector starting point, [[Position]] '''or''' [[Object]] | ||
|p2= param1 - vector ending point, [[Position]] '''or''' [[Object]] | |p2= param1 - vector ending point, [[Position]] '''or''' [[Object]] | ||
| [[Number]] | | [[Number]] | ||
|x1= sets unit1 in the direction of unit2 | |x1= sets unit1 in the direction of unit2 | ||
<code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code> | <code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code> | ||
| [[getDir]], [[setDir]] | | [[getDir]], [[setDir]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 23:03, 17 January 2021
Description
- Description:
- Function which returns vector direction from pos1 to pos2.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [param1, param2] call BIS_fnc_dirTo
- Parameters:
- param1 - vector starting point, Position or Object
- param1 - vector ending point, Position or Object
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on January 21, 2015 - 14:20 (UTC)
- AgentRev
-
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo:[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;