BIS fnc indicateBleeding: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Feedback | |gr1 = Feedback | ||
| Shows a PP effect which indicates bleeding.<br> {{Important|Do not use,WIP!}} | | Shows a PP effect which indicates bleeding.<br> {{Important|Do not use,WIP!}} | ||
| call '''BIS_fnc_indicateBleeding'''; | | call '''BIS_fnc_indicateBleeding'''; | ||
| [[Nothing]] ('''BIS_applyPP7''' returns [[true]]) | | [[Nothing]] ('''BIS_applyPP7''' returns [[true]]) | ||
|x1= <code>[[call]] '''BIS_fnc_indicateBleeding''';</code> | |x1= <code>[[call]] '''BIS_fnc_indicateBleeding''';</code> | ||
| [[BIS fnc bloodEffect]] | | [[BIS fnc bloodEffect]] | ||
}} | }} |
Revision as of 23:08, 17 January 2021
Description
Syntax
Examples
- Example 1:
call BIS_fnc_indicateBleeding;
Additional Information
- See also:
- BIS fnc bloodEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note