BIS fnc indicateBleeding: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Feedback |GROUP1=
|gr1 = Feedback


| Shows a PP effect which indicates bleeding.<br> {{Important|Do not use,WIP!}}|DESCRIPTION=
| Shows a PP effect which indicates bleeding.<br> {{Important|Do not use,WIP!}}


| call '''BIS_fnc_indicateBleeding'''; |SYNTAX=
| call '''BIS_fnc_indicateBleeding''';


| [[Nothing]] ('''BIS_applyPP7''' returns [[true]])|RETURNVALUE=
| [[Nothing]] ('''BIS_applyPP7''' returns [[true]])


|x1= <code>[[call]] '''BIS_fnc_indicateBleeding''';</code>
|x1= <code>[[call]] '''BIS_fnc_indicateBleeding''';</code>


| [[BIS fnc bloodEffect]] |SEEALSO=
| [[BIS fnc bloodEffect]]


}}
}}

Revision as of 23:08, 17 January 2021

Hover & click on the images for description

Description

Description:
Shows a PP effect which indicates bleeding.
Do not use,WIP!
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_indicateBleeding;
Return Value:
Nothing (BIS_applyPP7 returns true)

Examples

Example 1:
call BIS_fnc_indicateBleeding;

Additional Information

See also:
BIS fnc bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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