BIS fnc invAdd: Difference between revisions
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{{Function | {{Function | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1 = Inventory | |gr1 = Inventory | ||
|Adds item to inventory - checks if there is room for it. Checks if add was done by engine. | |Adds item to inventory - checks if there is room for it. Checks if add was done by engine. | ||
| [object,class,force] call [[BIS_fnc_invAdd]] | | [object,class,force] call [[BIS_fnc_invAdd]] | ||
|p1=object: [[Object]] | |p1=object: [[Object]] | ||
|p2=class: [[String]] - Item class to be added | |p2=class: [[String]] - Item class to be added | ||
|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed | |p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed | ||
| [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items) | | [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items) | ||
|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code> | |x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code> | ||
| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]] | | [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]] | ||
}} | }} | ||
Revision as of 23:08, 17 January 2021
Description
- Description:
- Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object,class,force] call BIS_fnc_invAdd
- Parameters:
- object: Object
- class: String - Item class to be added
- force: Boolean - (Optional, default false) true to force add item, other items might be removed
- Return Value:
- Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)
Examples
- Example 1:
[ player,"someClass" ] call BIS_fnc_invAdd;
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType
Notes
-
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