BIS fnc invAdd: Difference between revisions

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{{Function|Comments=
{{Function


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1 = Inventory |GROUP1=
|gr1 = Inventory


|Adds item to inventory - checks if there is room for it. Checks if add was done by engine.|Description=
|Adds item to inventory - checks if there is room for it. Checks if add was done by engine.


| [object,class,force] call [[BIS_fnc_invAdd]] |Syntax=
| [object,class,force] call [[BIS_fnc_invAdd]]


|p1=object: [[Object]] |Parameter 1=
|p1=object: [[Object]]


|p2=class: [[String]] - Item class to be added |Parameter 2=
|p2=class: [[String]] - Item class to be added


|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed |Parameter 3=
|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed


| [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)|Return value=
| [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)




|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>|Example 1=
|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>




| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]] |See also=
| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]]
}}
}}



Revision as of 23:08, 17 January 2021

Hover & click on the images for description

Description

Description:
Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object,class,force] call BIS_fnc_invAdd
Parameters:
object: Object
class: String - Item class to be added
force: Boolean - (Optional, default false) true to force add item, other items might be removed
Return Value:
Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)

Examples

Example 1:
[ player,"someClass" ] call BIS_fnc_invAdd;

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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