BIS fnc isUnitVirtual: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Return if unit is virtual (used for example for Zeus players).|DESCRIPTION=
| Return if unit is virtual (used for example for Zeus players).


| [object] call [[BIS_fnc_isUnitVirtual]] |SYNTAX=
| [object] call [[BIS_fnc_isUnitVirtual]]


|p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1=
|p1= object: [[Object]] - Object to be turned into virtual unit


| [[Boolean]] - [[true]] if virtual unit|RETURNVALUE=
| [[Boolean]] - [[true]] if virtual unit


|x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code>
|x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code>


| [[BIS_fnc_initVirtualUnit]] |SEEALSO=
| [[BIS_fnc_initVirtualUnit]]
}}
}}



Revision as of 23:11, 17 January 2021

Hover & click on the images for description

Description

Description:
Return if unit is virtual (used for example for Zeus players).
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_isUnitVirtual
Parameters:
object: Object - Object to be turned into virtual unit
Return Value:
Boolean - true if virtual unit

Examples

Example 1:
_isVirtual = someObject call BIS_fnc_isUnitVirtual;

Additional Information

See also:
BIS_fnc_initVirtualUnit

Notes

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