BIS fnc priorityQueue Init: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.86|Game version=
|1.86


|gr1= Priority Queue |GROUP1=
|gr1= Priority Queue


<!---|arg= local |Multiplayer Arguments=--->
<!---|arg= local |Multiplayer Arguments=--->
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Example:
Example:
_priorityQueue_1 = [10] call BIS_fnc_PriorityQueue_Init;
_priorityQueue_1 = [10] call BIS_fnc_PriorityQueue_Init;
*</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*</pre>{{placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_priorityQueue_Init]]|Syntax=
|[] call [[BIS_fnc_priorityQueue_Init]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1= parameter: Datatype - (Optional, default defValue) description


|Datatype - description|Return value=
|Datatype - description


|x1= <code></code>|Example 1=
|x1= <code></code>


| |See also=
|
}}
}}



Revision as of 23:41, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Zozo

	Description:
	Initialize the Priority Queue data structure.
	The Priority Queue is sorted on inserting. Bigger numbers are set on higher indexes.

	Parameters:
	_maxSize:INT - OPTIONAL, sets the Queue MAX SIZE (otherwise it is set to the constant defined in the .inc file)

	Returns:
	_handle: Handle to the Queue (essential for manipulation with the Queue)

	Syntax:
	_handle:INT = [_maxSize] call BIS_fnc_PriorityQueue_Init;

	Example:
	_priorityQueue_1 = [10] call BIS_fnc_PriorityQueue_Init;
*
Template:placeholder
Execution:
call
Groups:
Priority Queue

Syntax

Syntax:
[] call BIS_fnc_priorityQueue_Init
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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