BIS fnc textureVehicleIcon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon. |Description=
| Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.


| [wantedIcon] call [[BIS_fnc_textureVehicleIcon]] |Syntax=
| [wantedIcon] call [[BIS_fnc_textureVehicleIcon]]


|p1= wantedIcon: [[String]] |Parameter 1=
|p1= wantedIcon: [[String]]


| [[String]] - icon texture path, or ''wantedIcon'' if not found |Return value=
| [[String]] - icon texture path, or ''wantedIcon'' if not found


|x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code> |Example 1=
|x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code>


| [[BIS_fnc_textureMarker]] |See also=
| [[BIS_fnc_textureMarker]]
}}
}}



Revision as of 23:44, 17 January 2021

Hover & click on the images for description

Description

Description:
Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[wantedIcon] call BIS_fnc_textureVehicleIcon
Parameters:
wantedIcon: String
Return Value:
String - icon texture path, or wantedIcon if not found

Examples

Example 1:
_mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;

Additional Information

See also:
BIS_fnc_textureMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section