BIS fnc showCuratorAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.16 | |1.16 | ||
|gr1 = Curator | |gr1 = Curator | ||
| Show attributes window of an entity. When no attributes are available, no window is opened. | | Show attributes window of an entity. When no attributes are available, no window is opened. | ||
| [target] call [[BIS_fnc_showCuratorAttributes]] | | [target] call [[BIS_fnc_showCuratorAttributes]] | ||
|p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - Entity whose attributes should be shown | |p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - Entity whose attributes should be shown | ||
| [[Boolean]] - [[true]] if windows was opened | | [[Boolean]] - [[true]] if windows was opened | ||
|x1= <code>[BIS_vehicle] [[call]] [[BIS_fnc_showCuratorAttributes]];</code> | |x1= <code>[BIS_vehicle] [[call]] [[BIS_fnc_showCuratorAttributes]];</code> | ||
| [[Curator]] | | [[Curator]] | ||
}} | }} | ||
Revision as of 23:46, 17 January 2021
Description
- Description:
- Show attributes window of an entity. When no attributes are available, no window is opened.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- [target] call BIS_fnc_showCuratorAttributes
- Parameters:
- target: Object, Group, Array (Waypoint) or String - Entity whose attributes should be shown
- Return Value:
- Boolean - true if windows was opened
Examples
- Example 1:
[BIS_vehicle] call BIS_fnc_showCuratorAttributes;
Additional Information
- See also:
- Curator
Notes
-
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