BIS fnc sceneCreateSoundEntities: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\|= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{Function | {{Function | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1 = Scenes | |gr1 = Scenes | ||
| <pre> | | <pre> | ||
Line 24: | Line 24: | ||
* return value: nothing | * return value: nothing | ||
* | * | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | ||
| <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]]; --> | | <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]]; --> | ||
|p1 | |p1= | ||
| | | | ||
|x1= <code></code> | |x1= <code></code> | ||
| | | | ||
}} | }} |
Revision as of 23:46, 17 January 2021
Description
- Description:
/******************************************************************************* * version: 1.0 * name: create sound entities * description: creates sound entities(logic objects) and attaches to * an objects passed as parameter * After scene end it will detach and delete all created * sound entities (if scene was executed from scenes * controller. * * paramater: objects - ARRAY of OBJECTS in format without "BIS_" * prefix. For example, if you have BIS_Cooper in mission * than parameter will be [Cooper]. Then you can use * created sound entities as BIS_ZvukCooper say "something" * * return value: nothing *
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note