BIS fnc richCurve edenComputeNearestSegment: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
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|1.78|Game version=
|1.78


|gr1= Curve3DEN |GROUP1=
|gr1= Curve3DEN
<!---|arg= local |Multiplayer Arguments=--->
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Returns:
Returns:
Array - The start and end vectors of segment
Array - The start and end vectors of segment
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_richCurve_edenComputeNearestSegment]]|Syntax=
|[] call [[BIS_fnc_richCurve_edenComputeNearestSegment]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1= parameter: Datatype - (Optional, default defValue) description


|Datatype - description|Return value=
|Datatype - description


|x1= <code></code>|Example 1=
|x1= <code></code>


|exec= call |Execution=
|exec= call |Execution=


| |See also=
|
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Revision as of 23:47, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Nelson Duarte <@Nelson_G_Duarte>

	Description:
	Computes the nearest baked segment from given 3D position

	Parameter(s):
	_this select 0: Object - The curve

	Returns:
	Array - The start and end vectors of segment
*/
Template:placeholder
Execution:
call
Groups:
Curve3DEN

Syntax

Syntax:
[] call BIS_fnc_richCurve_edenComputeNearestSegment
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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