BIS fnc reviveGetActionIcon: Difference between revisions

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m (Text replacement - "|version1= 1.42" to "|version1= 1.42 |gr1 = Revive |GROUP1=")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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|version1= 1.42
|version1= 1.42


|gr1 = Revive |GROUP1=
|gr1 = Revive


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Revision as of 23:48, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit] call BIS_fnc_reviveGetActionIcon
Parameters:
unit: Object - Unconscious unit
Return Value:
Structured Text - Structured text with animated unconscious state 'Hold Action' icon.

Examples

Example 1:
_structuredText = [BIS_unit] call BIS_fnc_reviveGetActionIcon;

Additional Information

See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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