allDisplays: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
| 1.38 | | 1.38 | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Returns a list of all opened GUI displays. Other displays, such as IGUI displays could be accessed via [[uiNamespace]] variable, which is updated every time display is opened or closed. For example, to access IGUI displays: | | Returns a list of all opened GUI displays. Other displays, such as IGUI displays could be accessed via [[uiNamespace]] variable, which is updated every time display is opened or closed. For example, to access IGUI displays: | ||
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* <tt>CuratorTitles_displays</tt> | * <tt>CuratorTitles_displays</tt> | ||
* <tt>BootcampTitles_displays</tt> | * <tt>BootcampTitles_displays</tt> | ||
* <tt>KartDisplays_displays</tt> | * <tt>KartDisplays_displays</tt> | ||
| '''allDisplays''' | | '''allDisplays''' | ||
|p1= | |p1= | ||
| [[Array]] of GUI [[Display]]s | | [[Array]] of GUI [[Display]]s | ||
| x1= <code>_allDisps = [[allDisplays]];</code> | | x1= <code>_allDisps = [[allDisplays]];</code> | ||
| [[allControls]], [[findDisplay]], [[controlsGroupCtrl]], [[ctrlCreate]], [[allVariables]], [[allCurators]], [[allGroups]], [[allDead]], [[allDeadMen]] | | [[allControls]], [[findDisplay]], [[controlsGroupCtrl]], [[ctrlCreate]], [[allVariables]], [[allCurators]], [[allGroups]], [[allDead]], [[allDeadMen]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:00, 18 January 2021
Description
- Description:
- Returns a list of all opened GUI displays. Other displays, such as IGUI displays could be accessed via uiNamespace variable, which is updated every time display is opened or closed. For example, to access IGUI displays:
uiNamespace getVariable ["IGUI_displays", []];
. Other display variables:- 3DENDisplays_displays
- 3DENDisplaysTemp_displays
- GUI_displays
- IGUI_displays
- Loading_displays
- CuratorDisplays_displays
- BootcampDisplays_displays
- CuratorTitles_displays
- BootcampTitles_displays
- KartDisplays_displays
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
_allDisps = allDisplays;
Additional Information
- See also:
- allControlsfindDisplaycontrolsGroupCtrlctrlCreateallVariablesallCuratorsallGroupsallDeadallDeadMen
Notes
-
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