addWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= local |Arguments in MP= | |arg= local |Arguments in MP= | ||
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|eff= global |Effects in MP= | |eff= global |Effects in MP= | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
| Add a weapon to a unit. For a global version of this command see [[addWeaponGlobal]]. | | Add a weapon to a unit. For a global version of this command see [[addWeaponGlobal]]. | ||
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{{Informative|a '''magazine''' must be added first for the added weapon to be loaded.}} | {{Informative|a '''magazine''' must be added first for the added weapon to be loaded.}} | ||
{{Warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}} | {{Warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}} | ||
| object [[addWeapon]] weapon | | object [[addWeapon]] weapon | ||
|p1= object: [[Object]] - unit or vehicle to add the weapon to | |p1= object: [[Object]] - unit or vehicle to add the weapon to | ||
|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. | |p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[player]] [[addMagazine]] "30Rnd_556x45_Stanag"; | |x1= <code>[[player]] [[addMagazine]] "30Rnd_556x45_Stanag"; | ||
[[player]] [[addWeapon]] "BAF_L85A2_RIS_SUSAT";</code> | [[player]] [[addWeapon]] "BAF_L85A2_RIS_SUSAT";</code> | ||
|x2= <code>An_2 [[addMagazine]] "100Rnd_762x51_M240"; | |x2= <code>An_2 [[addMagazine]] "100Rnd_762x51_M240"; | ||
An_2 [[addWeapon]] "M240_veh";</code> | An_2 [[addWeapon]] "M240_veh";</code> | ||
| [[addWeaponGlobal]], [[addWeaponTurret]], [[removeWeapon]], [[removeAllWeapons]], [[addMagazine]] | | [[addWeaponGlobal]], [[addWeaponTurret]], [[removeWeapon]], [[removeAllWeapons]], [[addMagazine]] | ||
}} | }} | ||
Revision as of 00:03, 18 January 2021
Description
- Description:
- Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- object addWeapon weapon
- Parameters:
- object: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
- Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands