drop: Difference between revisions
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| '''drop ''array''''' |= Syntax | | '''drop ''array''''' |= Syntax | ||
|p1= array: [[ParticleArray]]. |= Parameter 1 | |p1= array: [[Array]] - Particle Array in format [[ParticleArray]]. |= Parameter 1 | ||
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|x1= <pre> | |x1= <pre>drop ["cl_basic", "", "Billboard", 1, 1, [-3.5*(sin(direction xural)),-3.5*(cos(direction xural)),0], [random 0.1,random 0.1,random 0.5], 1, 0.005, 0.0042, 0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", xural]</pre> |= Example 1 | ||
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Revision as of 14:39, 16 September 2006
Description
- Description:
- Creates a particle effect. This command is used to create smoke, fire and similar effects. The particles are single polygons with single textures that always face the player. They can be set to dynamically change their position, size, direction, can be set to different weights and more or less dependant on the wind.
- Groups:
- Uncategorised
Syntax
- Syntax:
- drop array
- Parameters:
- array: Array - Particle Array in format ParticleArray.
- Return Value:
- Nothing
Examples
- Example 1:
drop ["cl_basic", "", "Billboard", 1, 1, [-3.5*(sin(direction xural)),-3.5*(cos(direction xural)),0], [random 0.1,random 0.1,random 0.5], 1, 0.005, 0.0042, 0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", xural]
Additional Information
- See also:
- See also needed
Notes
-
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