enableGunLights: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Lights |GROUP1=
|gr1 = Lights


|gr2 = Weapons |GROUP2=
|gr2 = Weapons


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


| Sets AI group option how to use gun lights. The string argument can be:
| Sets AI group option how to use gun lights. The string argument can be:
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* <tt>"ForceOff"</tt> - Always off
* <tt>"ForceOff"</tt> - Always off


{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} |DESCRIPTION=
{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}}


| group [[enableGunLights]] mode |SYNTAX=
| group [[enableGunLights]] mode


|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used |PARAMETER1=
|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used


|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> |PARAMETER2=
|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt>


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>_group [[enableGunLights]] "ForceOn";</code> |EXAMPLE1=
|x1= <code>_group [[enableGunLights]] "ForceOn";</code>


|x2= <code>_unit [[enableGunLights]] "Auto";</code> |EXAMPLE2=
|x2= <code>_unit [[enableGunLights]] "Auto";</code>


|x3= <code>_unit [[enableGunLights]] "ForceOff";</code> |EXAMPLE3=
|x3= <code>_unit [[enableGunLights]] "ForceOff";</code>


| [[isFlashlightOn]] |SEEALSO=
| [[isFlashlightOn]]
}}
}}



Revision as of 00:34, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets AI group option how to use gun lights. The string argument can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Arma 3
This syntax is for Arma 3. For Arma 2 syntax, see enableGunLights Arma 2.
Groups:
LightsWeapons

Syntax

Syntax:
group enableGunLights mode
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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