getRelPos: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.56 | |1.56 | ||
|arg= global | |arg= global | ||
|gr1= Positions | |gr1= Positions | ||
| Returns position, which is given distance and relative direction away from original object. | | Returns position, which is given distance and relative direction away from original object. | ||
| object '''getRelPos''' [distance, direction] | | object '''getRelPos''' [distance, direction] | ||
|p1= object: [[Object]] - object | |p1= object: [[Object]] - object | ||
|p2= [distance, direction]: [[Array]] | |p2= [distance, direction]: [[Array]] | ||
|p3= distance: [[Number]] - distance from object | |p3= distance: [[Number]] - distance from object | ||
|p4= direction: [[Number]] - direction relative to object's current direction | |p4= direction: [[Number]] - direction relative to object's current direction | ||
| [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] | | [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] | ||
|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | |x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | ||
| [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | | [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | ||
}} | }} |
Revision as of 00:43, 18 January 2021
Description
- Description:
- Returns position, which is given distance and relative direction away from original object.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - object
- [distance, direction]: Array
- distance: Number - distance from object
- direction: Number - direction relative to object's current direction
- Return Value:
- Array - format [x,y,z], where z is land surface in format PositionAGL
Examples
Additional Information
- See also:
- getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
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Notes
- talkingtoaj
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azithmus heading.
- Posted on 3 March, 2016