BIS fnc dataTerminalAnimate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 27: Line 27:




<h3 style="display:none">Bottom Section</h3>
 


[[Category:Functions|{{uc:DataTerminalAnimate}}]]
[[Category:Functions|{{uc:DataTerminalAnimate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:DataTerminalAnimate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:DataTerminalAnimate}}]]

Revision as of 00:44, 18 January 2021

Hover & click on the images for description

Description

Description:
Animate a Data Terminal ("Land_DataTerminal_01_F").
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[dataTerminal, step] call BIS_fnc_DataTerminalAnimate
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Nothing

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_DataTerminalAnimate;

Additional Information

See also:
End Game (MP mode)BIS_fnc_DataTerminalColor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note