BIS fnc enemyDetected: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 22: | Line 22: | ||
[[Category:Functions|{{uc:enemyDetected}}]] | [[Category:Functions|{{uc:enemyDetected}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:enemyDetected}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:enemyDetected}}]] |
Revision as of 00:53, 18 January 2021
Description
- Description:
- Returns true if unit knows about nearby enemy unit or driven vehicle.
- Execution:
- call
- Groups:
- Combat
Syntax
- Syntax:
- unit call BIS_fnc_enemyDetected
- Parameters:
- unit - Object: unit that is inspected
- Return Value:
- Boolean: True if an enemy was detected
Examples
- Example 1:
_enemyDetected = _unit call BIS_fnc_enemyDetected;
Additional Information
- See also:
- BIS_fnc_enemyTargets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note