BIS fnc hasItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 28: Line 28:




<h3 style="display:none">Bottom Section</h3>
 


[[Category:Functions|{{uc:hasItem}}]]
[[Category:Functions|{{uc:hasItem}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:hasItem}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:hasItem}}]]

Revision as of 01:03, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if object contains given item in inventory / cargo storage.

This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object, item, searchCrew] call BIS_fnc_hasItem;
Parameters:
[object, item, searchCrew]: Array
object: Object or Group - unit, vehicle, container or group of units (since v1.95)
item: String - item to find
searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
Return Value:
Boolean - true if has item

Examples

Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note