BIS fnc removeRespawnInventory: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 27: | Line 27: | ||
}} | }} | ||
[[Category:Functions|{{uc:removeRespawnInventory}}]] | [[Category:Functions|{{uc:removeRespawnInventory}}]] |
Revision as of 01:10, 18 January 2021
Description
- Description:
- Remove a respawn inventory added by BIS_fnc_addRespawnInventory.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [target, id] call BIS_fnc_removeRespawnInventory;
- Parameters:
- target: Namespace, Side, Group or Object
- id: Number
- Return Value:
- Boolean
Examples
- Example 1:
[west, 1] call BIS_fnc_removeRespawnInventory;
- Example 2:
private _myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory; _myRespawnInventory call BIS_fnc_removeRespawnInventory;
Additional Information
- See also:
- Arma 3 RespawnBIS_fnc_addRespawnInventoryBIS_fnc_getRespawnInventoriesBIS_fnc_setRespawnInventory
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2016 - 17:29 (UTC)
- Krzmbrzl00
-
To remove all inventories that are currently available you can use the following:
{ [missionNamespace, _x] call BIS_fnc_removeRespawnInventory; } forEach ([missionNamespace, true] call BIS_fnc_getRespawnInventories;
If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.