BIS fnc moduleRespawnInventory: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 36: Line 36:
}}
}}


<h3 style="display:none">Bottom Section</h3>
 
[[Category:Functions|{{uc:moduleRespawnInventory}}]]
[[Category:Functions|{{uc:moduleRespawnInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleRespawnInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleRespawnInventory}}]]

Revision as of 02:10, 18 January 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
	Set respawn loadouts a curator can assign to players

	Parameter(s):
		0: OBJECT - curator logic
		1: BOOL - true to make all loadouts availale, false to base them on units the curator can place

	Returns:
	BOOL
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
RespawnModules

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note