BIS fnc credits movie: Difference between revisions

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m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
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<code>[] [[spawn]] {<br> [[disableSerialization]];<br> {{cc|Create credits}}<br> ([[findDisplay]] 46) [[createDisplay]] "RscCredits";<br> [] [[call]] [[BIS_fnc_credits_movie]];<br>};</code>}}
<code>[] [[spawn]] {<br> [[disableSerialization]];<br> {{cc|Create credits}}<br> ([[findDisplay]] 46) [[createDisplay]] "RscCredits";<br> [] [[call]] [[BIS_fnc_credits_movie]];<br>};</code>}}


|exec= spawn |Execution=
|exec= spawn


| [display, mode] call [[BIS_fnc_credits_movie]]
| [display, mode] call [[BIS_fnc_credits_movie]]

Revision as of 01:51, 18 January 2021

Hover & click on the images for description

Description

Description:
Movie credits function.
To display the credits in full screen, use the following code: [] spawn {
disableSerialization;
// Create credits
(findDisplay 46) createDisplay "RscCredits";
[] call BIS_fnc_credits_movie;
};
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[display, mode] call BIS_fnc_credits_movie
Parameters:
display: Display - (Optional) display to use to show the credits
mode: Number - (Optional, default 0) 0 to start the credits, 1 to end them
Return Value:
Nothing

Examples

Example 1:
[] spawn BIS_fnc_credits_movie;

Additional Information

See also:
BIS_fnc_creditsBIS_fnc_credits_movieConfigBIS_fnc_credits_movieSupport

Notes

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