removeMagazines: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Line 42: Line 42:
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]

Revision as of 01:52, 18 January 2021


Hover & click on the images for description

Description

Description:
Removes all magazines of given type from the unit. If magazine class does not exist, nothing happens, not even .rpt message, unlike with addMagazine command.
Groups:
Unit Inventory

Syntax

Syntax:
unitName removeMagazines magazineName
Parameters:
unitName: Object
magazineName: String
Return Value:
Nothing

Examples

Example 1:
player removeMagazines "30Rnd_556x45_Stanag";

Additional Information

See also:
addMagazine, magazinesremoveMagazineremoveWeaponremoveMagazinesTurretremoveMagazineTurretsetVehicleAmmo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

pyro05x
Though BIS did not provide a command to remove all magazines of every type, it can still be accomplished using forEach magazines. example:
{player removeMagazine _x} forEach magazines player