magazines

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Introduced with Operation Flashpoint: Resistance version 1.75
  

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Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns array of type names of all vehicle's magazines. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.

Syntax

Syntax:
magazines vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Examples

Example 1:
_mags = magazines player

Additional Information

Multiplayer:
-
See also:
currentMagazinemagazinesTurretmagazinesDetailmagazinesAmmomagazinesAmmoFullammoweapons

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Ceeeb
In OFP v1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it's last magazine.
Posted on 25 November 2011
Dr_Eyeball
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.

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