BIS fnc destroyer01GetShipPart: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...) |
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Revision as of 03:17, 18 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a helper function to get ship components (objects) by class name from stored array in ships master component's name-space ("BIS_CarrierParts" array). Execution: - Call from script or config. Example: [_this, 'Land_Destroyer_01_hull_05_F'] call bis_fnc_destroyer01GetShipPart; Requirements: - Ships master object must be present. Ships master object must have initialized the array of sub components. Parameter(s): _this select 0: mode (Scalar) 0: ship Base/object 1: ship part class name to find Returns: object (ship part that matches selected class name) Result: n/a */
Template:placeholder- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_Destroyer01GetShipPart
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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