BIS fnc key setLeaveTangent: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
Line 32: Line 32:
|x1= <code></code>
|x1= <code></code>


|exec= call |Execution=
|exec= call|
 
|
}}
}}



Revision as of 09:53, 18 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Nelson Duarte <@Nelson_G_Duarte>

	Description:
	Set's the key leave tangent

	Parameter(s):
	_this select 0: Object 	- The key
	_this select 1: Float 	- The new leave tangent

	Returns:
	Nothing
*/
Template:placeholder
Execution:
call
Groups:
Key

Syntax

Syntax:
[] call BIS_fnc_key_setLeaveTangent
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note