BIS fnc variableSpaceAdd: Difference between revisions
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{{Function | {{Function| arma2|1.00|gr1= Variables|Add element to variable from someone's variable space.| [object,varName,element,global,inArray] call [[BIS_fnc_variableSpaceAdd]]|p1=object: [[Object]] - Owner of variable space|p2=varName: [[String]] - Name of variable|p3=element: [[Anything]] - Element which will be added (must be of same type as variable)|p4=global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally]]|p5=inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array|arrays]])| [[Anything]] - Updated variable|x1= <code>[ [[player]],"someVar",1337,[[true]],[[true]] ] [[call]] [[BIS_fnc_variableSpaceAdd]];</code> | ||
| arma2 | |||
|1.00 | |||
|gr1= Variables | |||
|Add element to variable from someone's variable space. | |||
| [object,varName,element,global,inArray] call [[BIS_fnc_variableSpaceAdd]] | |||
|p1=object: [[Object]] - Owner of variable space | |||
|p2=varName: [[String]] - Name of variable | |||
|p3=element: [[Anything]] - Element which will be added (must be of same type as variable) | |||
|p4=global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally]] | |||
|p5=inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array|arrays]]) | |||
| [[Anything]] - Updated variable | |||
|x1= <code>[ [[player]],"someVar",1337,[[true]],[[true]] ] [[call]] [[BIS_fnc_variableSpaceAdd]];</code> | |||
| [[BIS_fnc_variableSpaceRemove]] |See also= | | [[BIS_fnc_variableSpaceRemove]] |See also= | ||
}} | }} |
Revision as of 09:59, 18 January 2021
Description
- Description:
- Add element to variable from someone's variable space.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [object,varName,element,global,inArray] call BIS_fnc_variableSpaceAdd
- Parameters:
- object: Object - Owner of variable space
- varName: String - Name of variable
- element: Anything - Element which will be added (must be of same type as variable)
- global: Boolean - (Optional, default false) true to save modified variable globally]]
- inArray: Boolean - (Optional, default false) true to check if element is already in variable (only for arrays)
- Return Value:
- Anything - Updated variable
Examples
- Example 1:
[ player,"someVar",1337,true,true ] call BIS_fnc_variableSpaceAdd;
Additional Information
- See also:
- BIS_fnc_variableSpaceRemove
Notes
-
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