BIS fnc tridentGetRelationship: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
Line 4: Line 4:
|p1= side_1: [[Side]]|p2= side_2: [[Side]]
|p1= side_1: [[Side]]|p2= side_2: [[Side]]
| [[Number]] - Relationship value|x1= <code>[ [[west]], [[east]] ] [[call]] [[BIS_fnc_tridentGetRelationship]];</code>
| [[Number]] - Relationship value|x1= <code>[ [[west]], [[east]] ] [[call]] [[BIS_fnc_tridentGetRelationship]];</code>
| [[BIS_fnc_tridentSetRelationship]], [[BIS_fnc_tridentHandleDamage]], [[BIS_fnc_tridentExecute]] |See also=
| [[BIS_fnc_tridentSetRelationship]], [[BIS_fnc_tridentHandleDamage]], [[BIS_fnc_tridentExecute]]
}}
}}



Revision as of 10:12, 18 January 2021

Hover & click on the images for description

Description

Description:
Description: Get relationship of competing Trident sides. The value slowly decreases towards 0.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[side_1,side_2] call BIS_fnc_tridentGetRelationship
Parameters:
side_1: Side
side_2: Side
Return Value:
Number - Relationship value

Examples

Example 1:
[ west, east ] call BIS_fnc_tridentGetRelationship;

Additional Information

See also:
BIS_fnc_tridentSetRelationshipBIS_fnc_tridentHandleDamageBIS_fnc_tridentExecute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note