BIS fnc tridentHandleDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[Boolean]] - [[true]] if event handler managing the functionality was added, false when it existed already|x1= <code>BIS_tridentObject [[call]] [[BIS_fnc_tridentHandleDamage]];</code> | | [[Boolean]] - [[true]] if event handler managing the functionality was added, false when it existed already|x1= <code>BIS_tridentObject [[call]] [[BIS_fnc_tridentHandleDamage]];</code> | ||
| [[BIS_fnc_tridentSetRelationship]], [[BIS_fnc_tridentGetRelationship]], [[BIS_fnc_tridentExecute]] | | [[BIS_fnc_tridentSetRelationship]], [[BIS_fnc_tridentGetRelationship]], [[BIS_fnc_tridentExecute]] | ||
}} | }} | ||
Revision as of 10:13, 18 January 2021
Description
- Description:
- Register a unit as Trident unit. When competing sides are still friendly and the unit is killed by the competing side, the killer won't be punsihed by negative score. Instead, Trident relationship will decrease.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- object call BIS_fnc_tridentHandleDamage
- Parameters:
- object: Object
- Return Value:
- Boolean - true if event handler managing the functionality was added, false when it existed already
Examples
- Example 1:
BIS_tridentObject call BIS_fnc_tridentHandleDamage;
Additional Information
Notes
-
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