canUnloadInCombat: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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Revision as of 10:29, 18 January 2021

Hover & click on the images for description

Description

Description:
Check if cargo of this vehicle want to get out when in combat.
Groups:
Object Manipulation

Syntax

Syntax:
canUnloadInCombat vehicle
Parameters:
vehicle: Object -
Return Value:
Boolean

Examples

Example 1:
if (canUnloadInCombat _vehicle) then {...};

Additional Information

See also:
setUnloadInCombat

Notes

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Notes

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