set3DENMissionAttributes: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.56 | |1.56 | ||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Set [[Eden_Editor:_Scenario_Atttributes|scenario attributes]]. | | Set [[Eden_Editor:_Scenario_Atttributes|scenario attributes]]. | ||
Line 12: | Line 12: | ||
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
| '''set3DENMissionAttributes''' <nowiki>[[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]</nowiki> | |||
|p1= section: [[String]] - attribute section | | '''set3DENMissionAttributes''' <nowiki>[[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]</nowiki> | ||
|p2= class: [[String]] - attribute name | |p1= section: [[String]] - attribute section | ||
|p3= value: [[Any]] - new attribute value | |p2= class: [[String]] - attribute name | ||
| [[Boolean]] - [[true]] if the value was set | |p3= value: [[Any]] - new attribute value | ||
| [[Boolean]] - [[true]] if the value was set | |||
|x1= <code>[[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];</code> | |x1= <code>[[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];</code> | ||
Set respawn type to 3 and respawn delay to 10 seconds | Set respawn type to 3 and respawn delay to 10 seconds | ||
| | | | ||
[[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | [[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:02, 18 January 2021
Description
- Description:
- Set scenario attributes.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Mission Attributes. - Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENMissionAttributes [[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
set3DENMissionAttributes [["Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];
Set respawn type to 3 and respawn delay to 10 seconds
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 2, 2019 - 12:09 (UTC)
- R3vo
-
Usually, the attributes value can be recieved by
_sectionName get3DENMissionAttribute _attributeName;//See example above
However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName;
or_sectionName get3DENMissionAttribute _dataName;