setEffectCondition: Difference between revisions
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| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect is launched. If the result is an object, the effect is launched if the result is the player or the player vehicle. If the result is an array, the effect is launched if the result contains the player or the player vehicle. |= Description | | The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. | ||
*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched. | |||
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle. | |||
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. |= Description | |||
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Revision as of 17:32, 11 October 2006
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger or waypoint setEffectCondition statement
- Parameters:
- trigger or waypoint: Object
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
trigger setEffectCondition "thisList"
Additional Information
- See also:
- See also needed
Notes
-
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