buttonSetAction: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")
m (Text replacement - "</dl> <!-- DISCONTINUE Notes --> <!-- CONTINUE Notes --> <dl class="command_description">" to "")
Line 72: Line 72:
This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
</dd>
</dd>
</dl>
<!-- DISCONTINUE Notes -->


<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on June 11, 2016 - 19:24 (UTC)</dd>
<dd class="notedate">Posted on June 11, 2016 - 19:24 (UTC)</dd>
<dt class="note">[[User:Nomisum|Nomisum]]</dt>
<dt class="note">[[User:Nomisum|Nomisum]]</dt>

Revision as of 15:34, 18 January 2021

Hover & click on the images for description

Description

Description:
Set the action of a control of the currently active user dialog. The script statement is executed on button release and _this is available, but contains ""; See Arma: GUI Configuration for more information about user dialogs. Works with:
  • CT_BUTTON
  • CT_XBUTTON
  • CT_ACTIVETEXT
  • CT_SHORTCUTBUTTON
The action code is expected to be in SQS format
Groups:
GUI Control

Syntax

Syntax:
buttonSetAction [idc, action]
Parameters:
[idc, action]: Array
idc: Number - control ID
action: String - SQS code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Alternative Syntax

Syntax:
control buttonSetAction action
Parameters:
control: Control - button control
action: String - SQS code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""];
Example 2:
_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS
Example 3:
Script is SQS_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']";

Additional Information

See also:
buttonActionctrlActivate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 5, 2009 - 16:23
kungtotte
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box,
 since _foo has no value according to buttonSetAction */

_foo = "foo";
buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
Posted on February 15, 2016 - 10:15 (UTC)
Molaron
This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
Posted on June 11, 2016 - 19:24 (UTC)
Nomisum
To use variables local to the defining script, a syntax like the one below needs to be used: _foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]]; works! thanks to Kronzky for commenting this workaround in the VBS wiki