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Introduced with Operation Flashpoint version 1.00

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Introduced in

Operation Flashpoint


Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.

The output of this command is limited to ~8Kb. joinString on the other hand doesn't have such limit


format [formatString, var1, var2 ...]
[formatString, var1, var2 ...]: Array
formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
var1: Any Value - variable referenced by %1
var2: Any Value - variable referenced by %2
Return Value:
String - The full string (up to 8kb, see above) is returned.


Example 1:
format ["Player:%1, player's side:%2", player, side player]; returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"
Example 2:
player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; }]; hints "You just sustained 20% damage!"

Additional Information

See also:


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The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
In Arma 3 the max length of String returned by format command seems to be 8191 characters. formatText doesn't seem to have this limitation.

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Posted on March 28, 2015 - 09:22 (UTC)
Heeeere's Johnny!
In addition to the note above, formatTexted strings are Structured Text, hence cannot be used like formatted strings (with most scripting commands). A workaround to get strings of type String with more than 8191 characters is:str formatText ["%1", _string]
Posted on January 2, 2016 - 10:22 (UTC)
Killzone Kid
In addition to the note above, you may consider using joinString instead of format or formatText workaround. joinString is a fraction faster than format and it has no limit on the length of the string (apart from global String limit obviously)