animationSourcePhase: Difference between revisions
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| [[Number]] | | [[Number]] | ||
|x1= <code>_phase = house [[animationSourcePhase]] "Door_1_source";</code> | |x1= <code>_phase = house [[animationSourcePhase]] "Door_1_source";</code> | ||
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_obsturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "obsturret"); // relative to main turret direction | _obsturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "obsturret"); // relative to main turret direction | ||
_obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code> | _obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code> | ||
| [[animateSource]], [[animationNames]], [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]] | | [[animateSource]], [[animationNames]], [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]] |
Revision as of 17:06, 18 January 2021
Description
- Description:
- Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2)
- Groups:
- Animations
Syntax
- Syntax:
- object animationSourcePhase source
- Parameters:
- object: Object
- source: String
- Return Value:
- Number
Examples
- Example 1:
_phase = house animationSourcePhase "Door_1_source";
- Example 2:
_mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction _maingunElevation = deg (_marshall animationSourcePhase "maingun"); _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");
Additional Information
Notes
-
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