setCameraEffect: Difference between revisions
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| trigger | | trigger '''setCameraEffect''' [name, position] |= Syntax | ||
|p1= trigger | |p1= trigger: [[Object]] |= Parameter 1 | ||
|p2= name: [[ | |p2= [name, position]: [[Array]] |= Parameter 2 | ||
| | | [[Nothing]] |= Return value | ||
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|s2= waypoint '''setCameraEffect''' [name, position] |= Syntax | |||
|p21= waypoint: [[Array]] (format [[Waypoint]]) |= Parameter 1 | |||
| [[Nothing]] |= Return value | |p22= [name, position]: [[Array]] |= Parameter 2 | ||
|r2= [[Nothing]] |= Return value | |||
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Revision as of 09:04, 27 October 2006
Description
- Description:
- Name defines the effect type (a subclass of CfgCameraEffects.Array) or "$TERMINATE$" to cancel the current effect. Position is camera placement: "TOP", "LEFT", "RIGHT", "FRONT", "BACK", "LEFT FRONT", "RIGHT FRONT", "LEFT BACK", "RIGHT BACK", "LEFT TOP", "RIGHT TOP", "FRONT TOP", "BACK TOP" or "BOTTOM".
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setCameraEffect [name, position]
- Parameters:
- trigger: Object
- [name, position]: Array
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setCameraEffect [name, position]
- Parameters:
- waypoint: Array (format Waypoint)
- [name, position]: Array
- Return Value:
- Nothing
Examples
- Example 1:
trigger setCameraEffect ["ZoomIn", "FRONT"]
Additional Information
- See also:
- See also needed
Notes
-
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