BIS fnc moduleEffectsSmoke: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - " {3,}\|" to " |")
Line 10: Line 10:


| [module] call [[BIS_fnc_moduleEffectsSmoke]]
| [module] call [[BIS_fnc_moduleEffectsSmoke]]


|p1= module: [[Object]] - Module
|p1= module: [[Object]] - Module

Revision as of 22:59, 18 January 2021

Hover & click on the images for description

Description

Description:
Creates smoke on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
Mainly meant to be used by modules available in Eden Editor
Execution:
call
Groups:
Modules

Syntax

Syntax:
[module] call BIS_fnc_moduleEffectsSmoke
Parameters:
module: Object - Module
Return Value:
Nothing

Examples

Example 1:
[BIS_module] call BIS_fnc_moduleEffectsSmoke;

Additional Information

See also:
ModulesEden Editor: System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note