cadetMode: Difference between revisions
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|gr1= Difficulty | |gr1= Difficulty | ||
| '''Prior to {{arma3}}''' it returns if the player is currently playing in cadet or veteran mode. | | '''Prior to {{arma3}}''' it returns if the player is currently playing in cadet or veteran mode. | ||
|pr= {{Feature|arma3| This command returns the status of the global [[Arma_3_Difficulty_Menu | difficulty]] <tt>showCadetHints</tt>.<br>Use <tt>[[difficulty]] [[in]] [0,1]</tt> to achieve the '''original intended''' functionality!}} | |||
| '''cadetMode''' | | '''cadetMode''' |
Revision as of 19:51, 21 January 2021
Description
- Description:
- Prior to Arma 3 it returns if the player is currently playing in cadet or veteran mode.
- Problems:
- Groups:
- Difficulty
Syntax
- Syntax:
- cadetMode
- Return Value:
- Boolean - true when playing in cadet mode, false when playing in veteran mode
Examples
- Example 1:
? (cadetMode) : _AIsoldier setSkill 0.1 //sqs
- Example 2:
if (cadetMode) then {_AIsoldier setSkill 0.1}; //sqf
Additional Information
- See also:
- hintCadetdifficulty
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 1, 2009 - 17:49
- Killswitch
- In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Difficulty
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands