setSkill

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Introduced with Operation Flashpoint: Resistance version 1.75
  

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Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
Introduced with Armed Assault version 1.00
The alternative syntax allows fine-tuning AI Sub-skills.

Available sub-skills are:

  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general

The value of a sub-skill is interpolated into a range defined in CfgAISkill.

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

Multiplayer:
-
See also:
skillsetUnitAbilityCfgAISkillAI Combat ModesAI Sub-skillsCfgAISkill

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

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