BIS fnc dataTerminalAnimate: Difference between revisions

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m (Lou Montana moved page BIS fnc DataTerminalAnimate to BIS fnc dataTerminalAnimate: Text replacement - "BIS fnc D" to "BIS fnc d")
m (Text replacement - "\[\[BIS[ _]fnc[ _]D" to "[[BIS_fnc_d")
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| Animate a Data Terminal ("Land_DataTerminal_01_F").
| Animate a Data Terminal ("Land_DataTerminal_01_F").


| [dataTerminal, step] call [[BIS_fnc_DataTerminalAnimate]]
| [dataTerminal, step] call [[BIS_fnc_dataTerminalAnimate]]


|p1= dataTerminal: [[Object]]
|p1= dataTerminal: [[Object]]
Line 21: Line 21:
| [[Nothing]]
| [[Nothing]]


|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_DataTerminalAnimate]];</code>
|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_dataTerminalAnimate]];</code>


| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalColor]]
| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_dataTerminalColor]]
}}
}}



Revision as of 23:55, 27 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scripts

Syntax

Syntax:
Syntax needed
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Return value needed

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;

Additional Information

See also:
See also needed

Notes

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